#Silver
10-Mar-94 04:02:44
Sb: #89582-#Silver
Fm: Evan Yares [WeirdTM] 75300,1771
To: Nik Grant [adesk] 70421,76
Oh – I should have known.
The Cook-Torrance illumination model give a nice off-specular peak for high
angles of incidence. The the specular term is based on the light's wavelength
and angle of incidence. At small angles of incidence, the specular term is the
same color as the metal, while at large angles of incidence, it is closer to
the color of the light.
Much nicer than the monochromatic specular term used in the Phong illumination
model.
Any chance that we'll see anisotropic textures in R4?
Evan