#Selected Objects/Faces
> He could get the index of an object and save this in an array, or he could
get
the name and save it in an array of char*s or something.
I don't have a problem saving the item's selection status. I could do this
with an
array as Jim suggests. The problem I have is determining whether an object in
the
editor is selected or not.
In other words, the user selects objects in the editor using the standard 3DS
menu option, then runs the IPAS routine. The IPAS routine scans the mesh
objects in the editor to determine which are selected.
Question is: how does the IPAS routine figure out if a mesh object is selected
or
not?
Danny…