#flic playback
>> The AAP player plays flics out of RAM, which 3DS play flics off of the disk.
That's the difference. <<
Got it. Though, I think using a RAM buffer in the 3DS player might be a good
idea. I would find it really helpful to render a flic to get a good feel for
timing during an animation session. I must say that the preview mode is
fabulous (though I would like to see it with interactive controls) but there is
stuff you just don't pick up on that become obvious with a full rendering. So I
find the flic to be an important intermediate step.
Well, anyway I'm just starting on my thesis which will be an animation in 3DS.
And I plan for it to be pretty stunning. I'll upload an example of my
progress.
Ian.