Mac/Win crosspltform Dev
13-Mar-94 13:11:37
Sb: #163537-Mac/Win crosspltform Dev
Fm: Syndesis 76004,1763
To: David F. Johnson 71301,3334
I'm a multiplatform guy, too. I'll second your comments about the quality of
Microsoft's development tools. And then there's the price: I just dropped
$1300 on E.T.O, and got less stuff than I got from Microsoft for $400.
BTW, I saw that you work for Corel, and worked on CorelMOVE. I was one of the
original developers of the program once known as Harvard Draw for Windows,
which is now the F/X applet in Harvard Graphics for Windows. We sold this to
SPC several years ago. I consulted for them until late 1992 as the "import /
export guy", supporting file format DLLs. I also worked closely with
Imagemark, another well-known 2D file filter DLL company.
Apart from this work, I have a company called Syndesis that makes 3D file
format translators. We've been in the Amiga market since 1987. Some of our
translators are licensed in the Video Toaster. We're about to release the
WinNT / Win32s version of our translator program known as InterChange. We
translate between 3D formats such as AutoCAD DXF, Wavefront, 3D Studio,
Softimage, LightWave, Imagine, etc.
We recently started porting our code to the Mac. We've worked very hard at
code and architecture portability, and it's paying off. Several megs of code
are compiling cleanly on the Mac with no more than a few days' effort.
So, I'm very interested in hearing about your experiences in "comparative
anatomy" regarding DLL-like entities on the Mac versus Windows. ASLM doesn't
cut it, huh? What might be the best way for us to do Win-DLL-like things on
the Mac? Have you seen the freely distributable "XPIN" plug-ins in the library
here?