#Rotational Keys
Hey, so far I'm enjoying this self conversation thang. I've probably really
gone mad… At any rate, still need to know how to use those compounded
rotation angles. Generating a key for each axis is making the thing to have
hick ups every frame. I have to go back to 3DS docs and see if I can figure
what all those "tens, cont, bias, easeTo, and easeFrom" mean. I'm just plugging
the values ORBIT.C uses without any regard to knowing what they mean.
The spinning mystery of the day: Just disregard the stuff written in the docs.
Don't pay attention to that "don't use negative angle" stuff. I got rid of the
lines fixing up (adding 2PI if angle < 0.0) and everything is working fine. In
other words, I'm feeding negative radians when the rotation is negative and the
stuff is working. When I do what the docs tell me to do the object spins. Go
figure… Oh well, I'm still using docs I got last 02/04!!! Where is the new
(shipping) stuff?