#Wireframe shadows
I would like to check and see if anyone out there has experienced an
annoying problem that has just cropped up on me en route to a
deadline. If I can fix it today I can still save a couple of stills,
but this problem will still be in most of an animation that I may not
be able to redo in time.
I have a curved surface (long arc) that represents a fascia with typ.
material and mapping to represent stone. I created a second set of
faces along the same curve but offset a couple of inches in front of
the fascia object. The second set has all edges invisible except for
the top and bottom edges. I applied a 2-sided, Phong, wireframe
(1-pixel) material to the second set. The wireframe object should
appear as a thin line on the fascia, which it had up until now. Part
of the wireframe object is casting a shadow on the fascia surface,
even though I have turned off the Cast Shadows and Receive Shadows
buttons on the object!
By moving the light source and rendering with/without shadows I have
confirmed that the second line appearing is a shadow, but I cannot
seem to get rid of it. It has created an ugly smear along the two
edges on half of the fascia surface. The only other idea I had was
to exclude the object from the spotlight, but that does not affect
shadows. If anyone has any ideas I would greatly appreciate it –
I'll be on the road some today but will check in as much as
possible. In the meantime I'll go eat some more Tums for that lovely
feeling in my stomach – the one I've seen many of you describe when
some problem wrecks a lot of work!
Thanks in advance…. Bob Keefer