CompuServe Messages

#Wow….Metaballs

    18-Mar-94 14:53:51
Fm: Danny Mercurio 76666,1030
To: M. G. BATCHELOR 71532,1214
Hi Bill, That's quite a list of questions! Let's see if I can address them one at a time; Quick preview and real-time surface preview – I'm inclined to say that a variation of these will be available. There will be some form of surface preview of the metaball(s). At the moment, the metaball inherits the material of the first stand-in sphere. It is possible that I'll add material blending. Shouldn't be too hard. <g> Once the generator is finished, the metaball is just a regular 3DS mesh object so texturing it works as you would expect. I'd like to include several other blobby primitives, but I don't know if I'll be able to add them yet. I'll have to have another look at that a little farther down the road. Don't feel that you're bugging me. These are very good suggestions. The bezier patch modeller can create several types of patches and has "smart" control points which can have various attributes independently, including continuity. I assume that's what you're referring to? Take care, Danny…