CompuServe Messages

3DS Wishlist

    21-Mar-94 22:50:04
Sb: #92079-3DS Wishlist
Fm: Jeff Richardson 72727,1626
To: alec jason 71137,2632
Mixed data entry should not be limited only to creation of boxes, but should be applied to all aspects of object creation and manipulation. Even functions like move, rotate, mirror, etc. should allow for entry of coordinate values so that users can maintain accuracy via the keyboard. Especially if object snaps are not going to be feasible <g>. I do a lot of mechanical simulations and it sure would be helpful to be able to locate an object's "pivot" point in the keyframer by specifying coordinates via keyboard, instead of repeatedly "stabbing" at the object with the mouse until the pivot point looks close enough. The only question about this case is "where should the origin of the object be located for reference of the coordinates being entered?"….at its centroid, as in the "center" object pivot command. I can see a few problems with working from the centroid "assumption" as a reference point. Perhaps a couple of extra "auto" positioning methods are required such as -X, +X, -Y, +Y, -Z, +Z and combinations of these to allow the user to choose for example the extreme -X of the object, the extreme +Z of the object and the Mid Y (centroid Y) of the object. Does this make sense? Anyway, a few more ramblings from a machinist turned artist….<G>