My Wishlist…
22-Mar-94 19:17:05
Sb: My Wishlist…
Fm: David Stinnett 70214,774
To: Jonas Ruikis [ADESK] 73172,1351
Wishes part 2…
(continued)
– a modify material command that you can select, then click on an object or
element and it A: sends you to the material editor and automatically loads the
object's material, or B: brings up a mat selection if theres more than one
material in the object, then sends you to the mat edit.
– would prefer it if the material assign's conformation box had a choose button
that would let you change the material, then assign it right there, instead of
having to select choose and then assign. (the only time you need to choose a
material is if your going to assign it, right?)
– A "view" button in the select material box that could render a sample sphere
right there on your main display would be very cool, I think.
– the ability to display a bitmap proxy on a mapping icon, and toggle it on and
off with a key. This would be an immense help in lining up tex maps.
– a flip option (vert and horiz) for bitmaps in video post. Actually, in
general, I'd like to see more control over things like RGB values and
brightness at the individual entry level in VP.
– it would be great to be able to move objects in a camera view.
– have a user selectable background color for the mat edit sample boxes. This
would give a much better feel for the material in the context of the scene,
especialy with transparent materials.
– in the track info, an on-off or enable-disable button that would turn a
selected key(s) on or off, and therefore have the KF ignore those keys until
turned back on. This would make it easier to tweak an animation and view it
from different angles, before commiting to deleting keys.
– be able to switch to box mode while the key or track info dialogues are open.
(I always forget to make sure I'm in box mode before making changes, until I
hit play and then have to cancel out, switch to box, then make the changes
again, just to see the anim full speed before commiting to changes.
– an option to render the subtree when doing a "render object".
– in the mat edit, it would be nice if the rendered samples weren't cleared
before the next render. It would be easier to see small changes if the
sphere overwrote the previous one like a normal framebuffer render.
– be able to change a spotlight view into a like user view, like you can do
with a camera view.
– having the present 3ds or prj filename displayed on top of the screen would
be helpful, instead of having to select "save" or something to see what file
is open.
– on bend operations, it would be great to be able to bend something in one
direction, and then be able to bend it back without having it distort. Maybe
there's some way to remember the last bend so the next bend doesn't start from
scratch with the new bounding box for the object or verts or whatever.
– this one may be tough, but it would be a wonderful thing (at least for me).
Have video post be able to read the differences in bitmap backgrounds from
frame to frame, and put out fielded final frames of that background.
– in the KF, have alt+> (next keyframe) skip keyframes of hidden objects.
Well, that's it for now. I'll probably have a few more by apr. 1st.
Thanx,
David