#3DS Renderer for SGI
22-Mar-94 14:37:00
Sb: #92833-#3DS Renderer for SGI
Fm: John Ellis 72440,3046
To: MARTIN G FOSTER 70303,456
>> I'm still trying to work out what the consequences, if any, of this move
will be. <<
I may be taking this out of context but if you're referring to the ability to
go SGI, I think the consequences will be enormous. First it will give 3DS more
credibility in the Workstation world as they see what it can do. Second, it
will probably be fully ported to SGI at some point which means you and I will
have a vertical path with a known package, Third, it will allow us to render
more complex heavier animations competitive with anything out there and at a
cost effective rate. In other words for a free-lance animator you could take a
small portable 486 with you and hook it up to a network and blast render away.
You could even FED-EX a portable with everything on it to an SGI site where
they hook it up and send you the finished product. YOOOOOOOW! And you
specifically could be one globe trotting animator Dude with your little Compaq
tucked under your arm!
-John (too much imagination) Ellis