3D Studio & PowerPC
23-Mar-94 12:03:36
Sb: #92510-3D Studio & PowerPC
Fm: Syndesis 76004,1763
To: John N. Jordan 72772,1271
I'd be glad to argue that a bare-bones, GUI-less render engine on the PC makes
more sense than a WinNT version. 1. Speed. 2. You don't need a GUI on a
"render farm" machine. 3. 16 megs of "wasted" RAM on a WinNT machine. 4.
You've already got an investment in Intel hardware, why not use it? Even if a
render farm machine is *less* powerful than your primary machine, wouldn't you
rather render an animation faster *overall* by dividing it among two or three
machines, than only using one? 5. You'd need to port any necessary IPAS
routines to other platforms. The more dependent your users are on plug-ins,
the more intense the need to port them, too.
Now, if they simply made 3DS.EXE run safely as a standalone render engine under
Win32s/WinNT, then you could have a choice. But don't deny 32-bit DOS's speed
if you don't have to.