#3DS Renderer for SGI
23-Mar-94 08:58:13
Sb: #92913-#3DS Renderer for SGI
Fm: John Ellis 72440,3046
To: MARTIN G FOSTER 70303,456
Martin,
>> I just can't help wondering about specifics such as IPAS routine… <<
These are good points. Essentially what I see developing is a compiler of sorts
which takes a "project" file for lack of a better term and plugs all the
elements you've specified into it outputting a render "style sheet" in a format
the SGI can deal with. The parameters that are there for 3DS render would be
the same for the SGI version. I imagine it along the lines of the Renderman
interface which is somewhat similar in that "shaders" plug in like IPAS. And
like "shaders" all IPAS have to conform to the structure of the render
interface. It seems possible that this "compiler" would take the structure of
the IPAS and incorporate it into the render algorithm. I grant you that it does
seem a bit more complex especially when you think of the complexities of adding
VP and it may not be as straightforward as I would like to think and it may
have limitations. But ADESK in an unusually characteristic manner has announced
its intention to do it and so I assume these issues have been considered and a
determination has been made that its do-able. I feel positive about the intent
because while I don't currently need the capability, I like the potential for
the future. And I think that's what I'm most excited about.
-JE