3DS Renderer for SGI
24-Mar-94 02:21:18
Sb: #93128-3DS Renderer for SGI
Fm: David Stinnett 70214,774
To: Michael D'Angelo 73417,1134
>>By going SGI, those two benefits dissolve…
I kinda think that Adesk is shooting for the high end outfits who now
use SGI setups, and already have SGI farms running. They (the CGI houses) had
no reason in the past to use 3ds for any serious work, because they'd have to
purchase and setup an entire network of PCs exclusively for 3ds. Now all they
would need are the 3ds workstations which could then be tied in to their
existing SGI network. They will now be able to run 3ds with a relatively small
hardware investment (if any at all). I think that because of this, 3ds will
start recieving a wider acceptance in the high end animation market and we will
be seeing much more 3ds produced material (mainstream stuff) in the future.
Basically, I see this move by Adesk as an attempt to grab a piece of the "Oh,
sorry, we only use software that runs on SGI" market.
That's my impression, anyway.
David