CompuServe Messages

#All

    24-Mar-94 18:45:30
Sb: #93267-#All
Fm: dave aguilar 76260,453
To: Yost Group 76702,413
Gary; Thanks for the quick response. As a side note, I thought the gang represented 3DS and ANI very well at NAB. I am still amazed at the power of these products on a PC…. most everything else I saw there was on a Silicon Graphics platform. I have heard rumors that 3DS and ANI will be ported to SG systems… is this true? (no comment would be understood). > Flexers (as in Wavefront's smart skins) smooth keyframed joint movement GY: Possible to do in IPAS. This would require us (me and my company) to develop a routine series to do this, yes? (or are you aware of existing IPAS routines which already accomplish this? (I hate re-inventing wheels). 🙂 >Metaballs (as in Vertigo's) globular unions by promiximity GY: Danny Mercurio is working on an IPAS routine for this. There's a demo in DL9. I'll check it out. Thank you. > Perspective Matching GY: Our version of this is the Perspective command in the Camera branch. It allows dynamic perspective changes, while maintaining the current framing. The functionality of "alternatives" permitted the raster file (GIF, etc) to be viewed while geometry was being aligned. Are the proxy (See Background) functions used as the equivalent for alignment in 3DS or is there a full raster view capability during alignment that I'm not aware of? Again, thank you for the responses. These answers really help us when clients call in for comparisons and feature questions. -dave