CompuServe Messages

#All

    25-Mar-94 00:56:59
Sb: #93364-#All
Fm: dave aguilar 76260,453
To: Yost Group 76702,413
/* Re smooth joints… Our new skinning IPAS3 routine actually does smooth joints beautifully. You don't get the cute FFD boxes around each joint, but you can do great muscle effects by animating the joint cross-sections, and the skin looks perfect. */ I'll make a note of it and add this to our list of IPAS routines. We work with several gaming companies and they've been looking for this capability for some time. Looking forward to working with it. Thanks! /* Re perspective alignment… although not ideal, the 3-shade proxy view is certainly usable for aligning geometry to the background. I'm sure we'll expand the color palette in the next version, however. */ For what it's worth, I really enjoyed the "alignment-planes" used to align the geometry too. Current 3DS interface relies on eyeballing, which seems difficult for some of our users. Having a rectiliniear reference plane set with which alignments to key features in the proxy/raster background image could be made seemed to help tremendously. So many features, so little time! Thanks again for response on this. I know our clients will appreciate the info. -dave