#All
/* Re smooth joints… Our new skinning IPAS3 routine actually does smooth
joints beautifully. You don't get the cute FFD boxes around each joint, but
you can do great muscle effects by animating the joint cross-sections, and the
skin looks perfect. */
I'll make a note of it and add this to our list of IPAS routines. We work with
several gaming companies and they've been looking for this capability for some
time. Looking forward to working with it. Thanks!
/* Re perspective alignment… although not ideal, the 3-shade proxy view is
certainly usable for aligning geometry to the background. I'm sure we'll expand
the color palette in the next version, however. */
For what it's worth, I really enjoyed the "alignment-planes" used to align the
geometry too. Current 3DS interface relies on eyeballing, which seems difficult
for some of our users. Having a rectiliniear reference plane set with which
alignments to key features in the proxy/raster background image could be made
seemed to help tremendously. So many features, so little time! Thanks again for
response on this. I know our clients will appreciate the info. -dave