#All
/* I'll take this as a R4 wish. (6 days left for your(everyones) wishes ) */
Holy cow! I didn't know we were under the gun! Yeah, here's a few we'd love to
see:
1> color control for Preview in Keyframer… right now its blue, it would be
great to control (with RGB slider or equivalent) the exactly color of the
background for masking, compositing, and even VERY quick storyboarding
capability with GIF background pasting. One user even wondered if a GIF
background could be used where blue occurs for a VERY fast grey-scale flic
maker.
2> add to the tutorial an exercise on vertice matching… for example, how to
morph from the capital letter A to the capital letter B using an internal PFB
font. Many users are disoriented with the definition of Morph and do not
understand how to get basic shapes lofted from 2D shaper into 3D world and
morphed into one another. Trying to match up the vertice count is quite a
trick. Any insights added to the tutorial would do two things: explain the
techniques of vertex matching and clarify morphing's requirements.
3> Full gif or proxy image type icon instead of boundary box/cylinder/sphere
for mapping adjustment. Many times, users try to place a Decal material and
have nothing to go on except trial and error in placing the map properly on the
object. Even a proxy image of the raster file when placed on geometry would
speed this process along. Several other progs I have seen bring the map in and
move the geometry over IT for mapping alignment. A "box" isn't enough
sometimes, especially if you're counting on clipping the raster image by the
geometry.
4> More options on ARC for 2D shaper instead of just center/start/end. Example:
3-point, start/end/radius (chord construction),etc… finding the centerpoint
isn't always easy with existing geometry.. chord construction by arc endpoints
happens all the time. Ditto on circles: centerpt radius, 3point, diameter,
tangent/tangent/radius.
5> Range spheres (similar to show-cones) for permanent references of fog
(atmospherics), attentuations, etc. (controlled by toggles) for light/camera
6> This next one is tricky to describe, and may already be possible… that's
the trouble with wishlists is that you're bound to ask for a few things which
are already in there! <grin> Ability to key-control multiple objects. For
example, to shift two objects' keys on rotation, we need to do each object
seperately. If a "group" of objects could be treated with one slider (on copy,
move, delete, etc), it would make repetitions, deletions and overall treatments
of unlinked but related objects easier.
7> Cylinder mode in Materials Editor. We have cube for Planar, we have
spherical for Spherical, somehow cylindrical got left out and it makes a world
of different. We're talking about the material windows on the top and the View
Cube/Sphere option.
8> Control over Construction line length. Display/Construct uses an AutoCAD
like full viewport-wide crosshair style. It would be WONDERFUL to have some
degree of control over the crosshair lengths so that we wouldn't have to
overlap all objects on same construction planes when placing origins.
9> PCX formats added… map materials, etc.
10> Finally, multiple line text creation in 2D shaper. Line-by-line seems
cumbersome, and even an ASCII import option would be great.
These are generated by our user group sessions on 3D Studio, by fax surveys
through NAAUG, and by several 3DS trainers I work with. Any response on these
would be appreciated. Please be patient with us if some of these wishlist items
are already in there. Please point out where info can be found on these
features if they already exist.
Thanks. -dave