CompuServe Messages

#All

    25-Mar-94 17:55:00
Sb: #93414-#All
Fm: dave aguilar 76260,453
To: Jonas Ruikis [ADESK] 73172,1351
/* I'll take this as a R4 wish. (6 days left for your(everyones) wishes ) */ Holy cow! I didn't know we were under the gun! Yeah, here's a few we'd love to see: 1> color control for Preview in Keyframer… right now its blue, it would be great to control (with RGB slider or equivalent) the exactly color of the background for masking, compositing, and even VERY quick storyboarding capability with GIF background pasting. One user even wondered if a GIF background could be used where blue occurs for a VERY fast grey-scale flic maker. 2> add to the tutorial an exercise on vertice matching… for example, how to morph from the capital letter A to the capital letter B using an internal PFB font. Many users are disoriented with the definition of Morph and do not understand how to get basic shapes lofted from 2D shaper into 3D world and morphed into one another. Trying to match up the vertice count is quite a trick. Any insights added to the tutorial would do two things: explain the techniques of vertex matching and clarify morphing's requirements. 3> Full gif or proxy image type icon instead of boundary box/cylinder/sphere for mapping adjustment. Many times, users try to place a Decal material and have nothing to go on except trial and error in placing the map properly on the object. Even a proxy image of the raster file when placed on geometry would speed this process along. Several other progs I have seen bring the map in and move the geometry over IT for mapping alignment. A "box" isn't enough sometimes, especially if you're counting on clipping the raster image by the geometry. 4> More options on ARC for 2D shaper instead of just center/start/end. Example: 3-point, start/end/radius (chord construction),etc… finding the centerpoint isn't always easy with existing geometry.. chord construction by arc endpoints happens all the time. Ditto on circles: centerpt radius, 3point, diameter, tangent/tangent/radius. 5> Range spheres (similar to show-cones) for permanent references of fog (atmospherics), attentuations, etc. (controlled by toggles) for light/camera 6> This next one is tricky to describe, and may already be possible… that's the trouble with wishlists is that you're bound to ask for a few things which are already in there! <grin> Ability to key-control multiple objects. For example, to shift two objects' keys on rotation, we need to do each object seperately. If a "group" of objects could be treated with one slider (on copy, move, delete, etc), it would make repetitions, deletions and overall treatments of unlinked but related objects easier. 7> Cylinder mode in Materials Editor. We have cube for Planar, we have spherical for Spherical, somehow cylindrical got left out and it makes a world of different. We're talking about the material windows on the top and the View Cube/Sphere option. 8> Control over Construction line length. Display/Construct uses an AutoCAD like full viewport-wide crosshair style. It would be WONDERFUL to have some degree of control over the crosshair lengths so that we wouldn't have to overlap all objects on same construction planes when placing origins. 9> PCX formats added… map materials, etc. 10> Finally, multiple line text creation in 2D shaper. Line-by-line seems cumbersome, and even an ASCII import option would be great. These are generated by our user group sessions on 3D Studio, by fax surveys through NAAUG, and by several 3DS trainers I work with. Any response on these would be appreciated. Please be patient with us if some of these wishlist items are already in there. Please point out where info can be found on these features if they already exist. Thanks. -dave