CompuServe Messages

#Problem with decal/alpha

    27-Mar-94 20:21:48
Fm: Vanny Paniz 73000,501
To: Yost Group 76702,413
Thanks Gary, but… Ignore Map Alpha works well. But I'm at the mercy of the top-left pixel and in some frames makes the decal transparent in some areas, which I don't want. With rotoscoped frames, any color could be the key. I cannot surround the frame with a key color for the same reason, and also is too much work. So I need the alpha channel. But a complete opaque channel (white) is not recognized by the Material Editor. I just tested with Photoshop. I made one alpha all white, the Material Editor reverted to a RBG setting (because it cannot see the alpha channel), and transparency appeared. Then I just cleared one pixel with Photoshop, and all worked ok, except in the cleared pixel. I can tweak the alpha channel, but for 400 frames… Maybe a button in the decal dialog that makes it all opaque can work. Thanks, Vanny