3D Studio & PowerPC
27-Mar-94 09:51:04
Sb: #92675-3D Studio & PowerPC
Fm: Andrew McClary 71234,35
To: ROBERT RITGER 75050,2255
Robert,
One problem with your dream. Animations are like a gas, they fill the space
that is given them. I worked with Wavefront on a loaded SGI Crimson for a
while. I thought I was in heaven. No waiting! So I added a few hundred more
vertices, a ray trace, a few more high res maps, a few more frames, etc. Soon
I was back up to that old 5 minute a frame time. What the hell happened?!? 🙂
I was having a lot of fun, you mean that an SGI Crimson with 100+MBs can be
brought to its knees?
After working with computers for years now, the one thing I have found is that
faster computers never give me free time for the beach. I just get better
quality or more or what ever I am doing. I agree with you on the need for 3DS
to be able to be ported to other higher platforms. We started with 3DS, and
as my business grows, which it is by leaps and bounds, I hope we can stay with
3DS. The news that there will be an SGI rendering engine is good news. The
need for doing rendering on faster machines is evident. Though as a small
business that has to watch its money closely, I can't justify the productivity
increase by doing the modeling and animating on a SGI or DEC. Use the power
where it is needed most and use lower cost machines for the modeling and
animating.
Andrew
Graphic Alchemy