#3D Artist #14?
27-Mar-94 10:30:32
Sb: #93708-#3D Artist #14?
Fm: ALAN IGLESIAS 70262,1240
To: Ted Boardman 71022,3001
Hi Ted,
My reccomendation is to ALWAYS start with a high BlkLimit setting when pulling
TGAs to the PAR drive. Start high enough so you get the "Block size Limit too
high" message. This tells you that you have gone beyond the performance
capabilities of the PAR HD. Then back off the Block Size Limit until your TGAs
are being compiled nicely to the PAR. This guarantees that you are getting the
*best* image quality considering your HD and TGA characteristics, with a
minimum of JPEG compression.
I'm not suprised that your stuff looks pretty good at a lower limit. You may or
may not see an immediate improvement with *all* animations. However, using this
method will *always* get you the best results the system can deliver. The only
other consideration would be this: As the HD gets loaded with
ani files, the PAR is forced to use the slower, inside tracks of the HD, and
image quality may degrade a bit, along with noticable lower Block Limit Size
capabilities. A simple archiving of .ani files to DOS and a quick format of the
PAR drive will get ya back to the very top quality the thing can do.
-Alan