#Mapping Coordinates
Has anyone had a chance to explore mapping coordinates in IPAS3?
I'd like to be able to create a mesh in an AXP or a PXP and have the mesh
retain the mapping coordinates of a texture mapped material from the source or
stand-in object.
So far, I've only been able to get the material number transferred to the new
mesh. Is there something I've overlooked in the manual?
Any suggestions or code samples would be appreciated.
Thanks,
Danny…