CompuServe Messages

#ACAD to 3ds help

    29-Mar-94 13:49:44
Fm: Yost Group 76702,413
To: Phillip L. Miller 74710,3061
OK, here's a list of what Optimize.pxp does (interactively): 1) Object (or selected face) tessellation, with edge tensioning for tessellation smoothing (at tension values of 25 or less). (This is exactly the same as Displace's tessellation.) 2) Mesh optimization, similar to Displace, but with an additional Bias control for keeping faces from becoming "slivery". 3) Face Normal visualization and modification, with the ability to "grow" surface normals from faces and manually click on them to flip them. (Unify, Flip Element, and Flip Object are also there for convenience). 4) Text embedding into objects so you can keep notes with each individual object. This uses the F11 Text Editor as an integrated component within Optimize. and, most importantly… 5) Mesh Extracting and Embedding, so you can embed different- res versions into your object for MSHRES.AXP to extract and use at render-time. (ie, use a simple version in the Ed/KF, and then at render-time automatically use the hi-res version)