#ACAD to 3ds help
29-Mar-94 13:49:44
Sb: #94197-#ACAD to 3ds help
Fm: Yost Group 76702,413
To: Phillip L. Miller 74710,3061
OK, here's a list of what Optimize.pxp does (interactively):
1) Object (or selected face) tessellation, with edge tensioning
for tessellation smoothing (at tension values of 25 or
less). (This is exactly the same as Displace's
tessellation.)
2) Mesh optimization, similar to Displace, but with an
additional Bias control for keeping faces from becoming
"slivery".
3) Face Normal visualization and modification, with the ability
to "grow" surface normals from faces and manually click on
them to flip them. (Unify, Flip Element, and Flip Object
are also there for convenience).
4) Text embedding into objects so you can keep notes with each
individual object. This uses the F11 Text Editor as an
integrated component within Optimize.
and, most importantly…
5) Mesh Extracting and Embedding, so you can embed different-
res versions into your object for MSHRES.AXP to extract and
use at render-time. (ie, use a simple version in the Ed/KF,
and then at render-time automatically use the hi-res
version)