#Boolean help needed
I have a pipe, made out of two cylinders stuck together, one smaller than the
other, and revealing itself inside the larger one. (easy way to do 2 textures)
Now I'm trying to chop them up some. One I'm trying to cut in half, like a c
shaped pipe- half missing. The other I'm trying to cut the top off at an
angle.
I tried cutting the pipes apart with a basic cube, but it kept giving me
errors. I moved it about alot, and consulted the manuals.
I then made a higher detail polygon count cube using the grid IPAS. lots of
little polygons in that sucker, I forget how many. I tried it again, and it
kept giving errors.
I then proceded to make a text cylinder, with more parts to it along the length
of the pipe. I tried the subtraction boolean again, and no go.
Somehow I finally got a strange result (mabe on the last way I talked about, I
forget)- it was the half pipe, with one single plane left from the cube. I
don't understand it, so I thought I'd ask here. I know there were probably
many planes made up in that grid/cube type object, but I figured at least one
would get it. 🙂 I didn't know how to get a 6 sided, lots of polygons, cube
to use as a subtractor. Any pointers? I realize I'm not the polygon guru
here, and probably missed something really simple. (but I thought booleans
would be simple, if they worked..) The pipes look great, so I'd like to cut up
what I have now, instead of recreating them, if possible.
Thanks as always,
JNJ