CompuServe Messages

#Morphing

    01-Mar-95 12:33:06
Sb: #Morphing
Fm: Craig Sharp [Mem TM] 73417,2320
To: All
I'm trying to morph from one mesh to another. The meshes are topos of land. The coordinates of each and every vertex are EXACTLY the same except for the Z value. What I get looks terrible. I'm using v3.x of 3DS. Anyone have any suggestions? Is it because I don't have closed volumes? TIA. C#