Morphing
02-Mar-95 10:41:30
Sb: #156613-Morphing
Fm: Yost Group 76702,413
To: Craig Sharp [Mem TM] 73417,2320
Somewhere along the line, the vertex order of the two meshes became
different. ("Somewhere along the line" meaning somewhere before they
go into 3DS.) As Jonas suggests, if you simply want to morph between
identical landscapes with different Z values, load a single landscape
into 3DS, copy it, and then scale the selected vertices of the copy
along Z, after first placing the global axis at the base of the
landscape. Should morph perfectly.