CompuServe Messages

Morphing

    02-Mar-95 10:41:30
Sb: #156613-Morphing
Fm: Yost Group 76702,413
To: Craig Sharp [Mem TM] 73417,2320
Somewhere along the line, the vertex order of the two meshes became different. ("Somewhere along the line" meaning somewhere before they go into 3DS.) As Jonas suggests, if you simply want to morph between identical landscapes with different Z values, load a single landscape into 3DS, copy it, and then scale the selected vertices of the copy along Z, after first placing the global axis at the base of the landscape. Should morph perfectly.