CompuServe Messages

#RastPort.AreaInfo

    06-Feb-95 12:54:25
Sb: #RastPort.AreaInfo
Fm: Phillip Wooller 100024,2227
To: Jim Maddox 74667,2175
Unfortunately that is probably what you will have to do, try to make it system friendly though. There is a book (I think called amiga 3d graphics), printed in the UK that has details on fast filled vectors. I haven't tried any of it yet (I wish I had the time), but some of it looks good (some of it could be coded to run quicker). Basically though, programming the blitter and using interrupts for parralel execution of drawing and calculations and using lookups for everything that can possibly be looked up will severely increase your frames per second. Actually, thinking about it. With an A4000/40 it might be quicker to forget about the blitter for polygon drawing. Does anyone know a fast processor fill routine?