#RastPort.AreaInfo
Unfortunately that is probably what you will have to do, try to make it system
friendly though. There is a book (I think called amiga 3d graphics), printed in
the UK that has details on fast filled vectors. I haven't tried any of it yet
(I wish I had the time), but some of it looks good (some of it could be coded
to run quicker). Basically though, programming the blitter and using interrupts
for parralel execution of drawing and calculations and using lookups for
everything that can possibly be looked up will severely increase your frames
per second. Actually, thinking about it. With an A4000/40 it might be quicker
to forget about the blitter for polygon drawing. Does anyone know a fast
processor fill routine?