CompuServe Messages

#spline modeling

    05-Mar-95 17:04:59
Sb: #157180-#spline modeling
Fm: James M. Murphy 71165,1321
To: sanford kennedy 73201,1374
Hi Sanford, Yup! I'm a dealer, we're also planning on handeling the RenderGarden when it's ready. Now that 3DS is going to Windows NT Matt and the boys in Texas are heading in that direction. There's only a one page brochure on 3 of Schreibers products one of which is MetaBalls…not really much info on it though, there planning on a better one. The suggested list is $495, we sell it at $455. Your also in luck because the New version is just getting ready to ship. To help explain the product further I'll quote the Chapter 2: Metaballs Concepts: section. MetaReyes V1.0 modeler creates comples surfaces using a technique called mataballs. MetaReyes metaballs IPAS software is a new and powerful tool for modeling inside 3D Studio. Metaballs crates objects with an organic look which is nearly impossible to achieve using conventional methosd. Animating metaballs allows you to quickly create lifelike characters, animals or liquids. Modeling with metaballs is accomplished by creating an indeterminate number of reference spheres in the workspace which will subsequently be processed by MetaReyes to produce a new surface representing no the original spheres, but the smooth surfaces connecting them. Metaball surfaces behave similar to a liquid surface, such as mercury. Consider several dorps of mercury as they touch each other: slowly they begin to fuse, generating a new surface that involves them progressively according to thier distance. You may control the fusion coefficient of each reference sphere to to adjust the apparent surface tension between adjacent spheres. Five modules make up the metaballs modeler: MASSIGN.PXP Metaballs fusion control assignment MSHAPE.PXP Metaballs surface generator MSHADE.SXP Metaballs shader MISOLA.PXP Metaballs animation pre-processor MANIM.AXP Metaballs animation AXP There's much more but I think you get the idea. Let me know if your interested. Murph'