#Fluorescent lights
06-Mar-95 13:54:56
Sb: #156535-#Fluorescent lights
Fm: New Riders Publishing 76310,10
To: jeffrey morris 70033,3226
Jeffrey,
While I have not looked at your scene, I would point the spot lights downward
to create shadows. Because fluorescent lights cast very diffuse light, don't
use ray-traced shadows and create very soft-edged shadows. You'll probably need
several spotlights along the length of your 200' of lighting fixtures to get
the hotspot and falloff cones at the right angle. Add omni lights to simulate
the diffuse light bouncing around the scene. Most of your light should come
from the omni-lights; the spotlights are just to create the shadows. (In fact,
if you don't need the realism of shadows, you could probably just illuminate
the whole scene with omni lights.) Use a self- illuminated material on the
bezel meshes of the light fixtures to provide a "perceived" light source in the
scene. If you're using bare bulbs, use the self-illuminated material on the
bulbs themselves.
This should get you started. Somebody else my have better solutions.
____kevin