#Keyframer Help
I've created a logo in 3DS R4 and am in the Keyframer trying to animate it.
I've taken the final frame that I want and moved the keyframe to the end,
right? Then I've been working backwards pulling parts of the logo away with
rotations and swept motion.
My question is: I'll rotate an object 10 degrees on the Z axis in frame 150.
But instead of it rotating 10 degrees from 150 to 180, it will rotate 350
degrees in the opposite direction. I've tried working with the Key Info side
of it but keep getting a headache trying to figure out rotation angles in
thousandths.
Any help with this would be greatly appreciated.
Edward Slonaker @ Electronic Multimedia Imaging Center (EMIC)
Corpus Christi, Texas