#Shadow Masks
I'm working on a large architectural model and it is taking a **long** time to
render (about 90 min/frame). I've been looking at the manuals to see what I can
do to speed things up, but I did notice something that I was wondering about.
In the model the only thing that moves is the camera, and the renderer seems
to spend a lot of time calculating shadow maps for each frame. (I have the
system maxed out at 32 MB of RAM and it generates a 22 MB swap file on this
model. Replacing the CPU card and adding more memory isn't an option right now,
particularly in light of our current budget/staffing problems)
Why does it keep calculating new maps for every frame (or maybe field)? Do
they change from one to another if only the camera moves?
Chris
– Chris Johnston, Written 28-Feb-1995 @ 21:19:12
Using: Windows NavCIS PRO 1.5