#CDK NAVFlyer for Windows
04-Mar-95 13:44:42
Sb: #156829-#CDK NAVFlyer for Windows
Fm: David Gould 100424,2533
To: Angela Pate 70521,700
I downloaded your NAVFlyer application and loaded the chevy.3ds file. It was
incredibly slow and the gouraud shading was dithered rather than using solid
colours. Also the lighting was very dark. Is there a way to speed it up and get
solid shading?
I used VIEW_I.PXP(by Gus Grubba et al) in 3DS R3 to view the chevy car(+33K
faces) from chevy.3ds on my 486 DX2 66Mhz and I could rotate the gouraud shaded
car in real-time with really fast feedback. There was only a slight lag in the
rendering time. When I loaded any smaller object I had immediate real-time
smooth feedback. So I know that is possible to get great real-time gouraud
shading performance even from my 486.
I understand that the VIEW.PXP must be using a "fixed" palette consisting of a
gradient for the various light intensities between 0 and 1, but even though you
said that NAVFlyer could do the textures I can't see them since the colours are
dithered(Bayer dithering I think) so much that the colours are muddy.
A suggestion: can you have the program work when using a high or true colour
display? I used true colour in windows for Photoshop et al and don't want to
have to switch to 256 colours, run the video profile each time I want to use
your program.
Any suggestions? Thanks.
David "Cyber flying" Gould