CompuServe Messages

#USER view, camera sel

    09-Mar-95 10:23:53
Sb: #USER view, camera sel
Fm: Keith Macfarlane 75730,2701
To: Jonas, ALL
I asked this question before, but now that I have a little more information, I'll try again. I would like to set the USER view from within a PXP. I have looked at "VIEW.C, VIEW_I.PXP" by Gus J Grubba and this shows how to setup your own view. From working with CAD I already have my matrix routines developed and debuged, so the math is no problem, and I could replace the USER view with my own imitation. But, once my IPAS was terminated the USER view would remain unchanged. I have tried modifing the Viewport structure, and then redrawing the viewport, but this does nothing. You mentioned last time about using the File Toolkit, could you elaborate? Right now I have it using a camera view, and with our 3D input device, you can fly around your mesh object in almost real-time; but since you cannot edit in a camera view, it doesn't help me much. Which brings up another question. How can I select cameras and lights in a PXP. EXP_PICK_OBJECT works great for mesh objects, but does nothing for cameras and lights, and I can't seem to find anything else that works in a PXP. KXP_PICK_NODE looks like it would be perfect, but it doesn't seem to work in a PXP. Any help or suggestions would be greatly appreciated…