Shadow Masks
09-Mar-95 01:21:23
Sb: #157889-Shadow Masks
Fm: ROBERT RITGER 75050,2255
To: Chris Johnston 71505,1752
Chris:
/_______________________From your message________________________\\
There are complicating factors like transparent glass windows in the interior
doors, but those are hidden for the first half of the animation.
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I think Dave and others may have hit on a possible culprit for such long render
times, the Hide keys on certain objects. The SHADOW-BIAS-ABSOLUTE parameter in
the 3DS.SET file may be worth a look. Do you have any automatic reflections
being calculated for your glass? The render times you posted are just the kind
of things that made me try the rendering with raytraced shadows.
Bob