#Shadow Masks
07-Mar-95 11:20:07
Sb: #157540-#Shadow Masks
Fm: Jonas Ruikis [ADESK] 73172,1351
To: David Rhoten 71450,2654
Hi Dave,
<< Do keys for non-shadow-casting objects cause shadow-map recalculations for
each frame if shadow-bias-absolute is ON? (If so, I "WISH" they wouldn't.)
Also, I assume that keys for a dummy to which the camera/target is linked DON'T
cause recalc's if there are no other object keys, right? >>
I searched for any recent posts on this and found…
"If you've got hide keys for objects that are not visible, but still in the
scene, that could easily explain it (since the shadows are computed based on
all the objects in the scene). Here's something you can try… add a line to
your 3DS.SET file (if it's not already there) that says:
SHADOW-BIAS-ABSOLUTE = YES
When this is set to YES, the bias values for shadows won't be recomputed on
every frame, so hiding an object in the middle of an animation won't change the
shadow bias. (No is the default)
– G"