#Amazing Torso JPG
10-Mar-95 04:01:31
Sb: #158107-#Amazing Torso JPG
Fm: JAVIER REYES MORENO 100421,1611
To: Paul Lempke 71460,1037
Hello Paul,
You are right about the image. There is something you have lost if you
are used to release 1.0. The name of that is GROUPPING. With that you
can specify groups of metaballs (with mnemonic name , like FINGER or
something) that will melt among them but wont melt with other groups
(i.e. other fingers) A metaball can belong to several groups thus
allowing complex intersections (the finger will melt with the palm,
but not with the other finger). Besides that , that image uses painted
bump & color maps. The color map is mainly the tan distribution and
the bump marks the details in the neck and the navel. Those details
could have been perfectly modeled (there are other small detailed parts
fully modelled) but texture was faster. and That's all. I grant you
that once you have the model (and you will get it for free with your
upgrade) all you will have to do to repeat the render will be:
MESH GENERATE- TEXTURE REGION FIT TO THE CORNERS – RENDER
-Javi