CompuServe Messages

Amazing Torso JPG

    13-Mar-95 01:29:44
Sb: #158495-Amazing Torso JPG
Fm: albert waltner 70137,2777
To: JAVIER REYES MORENO 100421,1611
>> Sure it can. the hierarchies of the spheres are up to >> the user, so that you can link lines or groups of spheres >> to articulated 3DS segments without restriction. Pardon me but I was thinking along the lines of a skeleton with variable depth flesh surrounding the various bones. Then that flesh would move as a result of: a) movement of the skeleton b) forces acting on the flesh, i.e. acceleration and gravity c) containment of the skin d) blockage by other flesh as a limit. That is not too difficult to do, is it? <g> Ok, I know it is not easy but it seems to me it is the way to build a really odd type "character". Any comment?