Amazing Torso JPG
13-Mar-95 01:29:44
Sb: #158495-Amazing Torso JPG
Fm: albert waltner 70137,2777
To: JAVIER REYES MORENO 100421,1611
>> Sure it can. the hierarchies of the spheres are up to
>> the user, so that you can link lines or groups of spheres
>> to articulated 3DS segments without restriction.
Pardon me but I was thinking along the lines of a skeleton with variable
depth flesh surrounding the various bones. Then that flesh would move as a
result of:
a) movement of the skeleton
b) forces acting on the flesh, i.e. acceleration and gravity
c) containment of the skin
d) blockage by other flesh as a limit.
That is not too difficult to do, is it? <g> Ok, I know it is not easy but it
seems to me it is the way to build a really odd type "character". Any comment?