#MetaBalls Capability
09-Mar-95 22:36:30
Sb: #158073-#MetaBalls Capability
Fm: Tim c Branan 76360,540
To: Mike Kelley 71302,73
I can offer some insight, since I am using Metaballs and Bones Pro at the
moment.
A) It is not protected
B) The different colored spheres represent the degree of attraction (or
anti-attraction) the spheres have to each other.
C) The metareyes modeller comes with an AXP and a PXP. You can render the
metaball surface at render time, or create a new mesh based on the balls to do
whatever you want with it.
D) It may have taken him six hours to create the female torso, but I figure it
would take me 36 hours to create it. The program is like all the others:
practice, practice, practice!
Currently I am using it to whip out a quick hand-shaped mesh to bend and deform
with bones pro. I created an anotomically correct hand skeleton, linked, and
set the IK parameters. The hand is cartoony looking, but that was what I was
shooting for, since my purpose is to demonstrate bones pro, and not metaballs,
for my user group.
It has it's uses, but it can't do everything, of course. I have not seen
version 2, yet, and I don't know what is different about it.