#spline modeling
12-Mar-95 15:33:03
Sb: #158465-#spline modeling
Fm: Tim Wilson [Crestline] 76432,1122
To: sanford kennedy 73201,1374
>>Do you have other different heads in the works for Humanoid?<<
The next improvement planned for Humanoid is direct support for IK. Any other
work by Crestline in the area human modeling and animation will be done through
KineModelz. Although I'll have some dino KineModelz done soon, humans in the
new format will probably not appear until around Fall '95. But they will knock
your socks off! That I promise.
BTW, when discussing other programs in my work, I hope folks here don't
misconstrue this as a knock on 3DS. I think 3DS is great. But as you may have
gathered at the meeting, I believe in using many different apps, with the focus
on finding the best tools for each particular job, (and incidentally echo many
of Mojo's remarks in this regard). My guess is you'd agree with this sentiment
as well.
I encourage people to try other apps _not_ because I want to convert them to a
new program, but because I think it will enhance their overall 3D capabilities.
I realized some time ago that I would never find all the tools I needed for my
work in one app. So I sought out many different programs to fill in the gaps.
And now everything is peachy keen, because I can produce almost exactly what I
want, with relative ease.
-Tim
P.S. IM 3.0 has most of the same features as 3.2, but there have been a few
bugs fixed since then.