#NAVFlyer questions
09-Mar-95 20:41:42
Sb: #157722-#NAVFlyer questions
Fm: David Gould 100424,2533
To: Angela Pate 70521,700
<<and we can all help it get there and benefit from being there when "IT"
arrives, I hope.>>
What is that your company does? I understand you deal in VR solutions.
<<I will bet that once you start interacting with your models, your goals will
change, however….. It's amazing how we always want more….. The need to
move things around, and change the world, train people in your world how to do
something, give them tasks to accomplish…>>
Interacting with my models in something I want to do. This is why I think the
GLiNT cards are going to be so popular. I can do a real-time rotation of my
gouraud shaded model. I can scale it, rotate it, dice it, slice it, all with
shading giving me and anyone I'm demonstrating it to a greater sense of
"volume" over the wireframe methods. You see that 3DS with the ability to work
on the models shaded in real-time rather than wireframe will allow many people
to now sit down with a client and possibly make changes "on the fly". The
modeller with adjustments using different cameras and views will be form of
real-time VR navigator. You can zoom in, zoom out, rotate left, right and in
almost any direction. Whatsmore you can EDIT the *solid* object in real-time
which is very powerful. You have effectively closed the gap between modelling
and rendering for basic shading, since they are now one and the same.
<<And how about the desire to interact with other people in the same
environment for games [ I can't believe I said that 😕 ] and for
communication of complex ideas and feelings that were impossible before (i.e.
interacting live on a 3D mechanical design with engineers across the country or
world),…>>
But this is still for all intents and purposes out of the reach of most people.
When it does become feasible then the industry will explode, the enabling
technology is here but the costs are still prohibitive.
<<If a small company in a relatively rural town like mine can see these
opportunities, the big guys are obviousely getting hit over the head with such
a potential market demand.>>
Microsoft recent purchase of RenderMorphics is a sign of things to come.
<<And the new opportunities for 3D modelers for projects other than video
animation are also just beginning to open up. These are the goals of VR… Not
just fast previewing.>>
Maybe not, but it will be the commerical interests in VR that attract the big
players and this is because people will want to use VR for commerical projects,
so they will have to cater to the modeller/animator/artist breed of people that
are going to MAKE these environments.
<<I would suspect that you are just not waiting long enough for the model to
load. Unfortunatly, when the 3DS load starts up, our 'please wait' message
disappears, so it seems hung up, but I have NEVER seen it just hang up.>>
This seems counterintuitive so you may want to fix this. I'll give it another
go.
Could you direct me to somewhere I could find more information on the new