CompuServe Messages

NAVFlyer questions

    11-Mar-95 04:32:26
Sb: #158088-NAVFlyer questions
Fm: David Gould 100424,2533
To: Jonas Ruikis [ADESK] 73172,1351
The rest of my message: Could you direct me to somewhere I could find more information on the new breed of GLiNT boards? <<But I am ever hopeful that we will yet entice you to change your mind. I can see you are going to be a real challenge David <g>. When I win you over I will finally have made it, right? <bg>.>> Maybe I should sign off David "Customer from hell" Gould <g>. If you can give me rendering speed and quick feedback then you've got me won and possibly everyone for that matter. <<Personally I disagree wholeheartedly. My son can fly the solar system and ride each planets orbit, or look down upon it, on the fly, or move the planets around to make 'happy faces' by putting Venus and Mercury inside of the Sun like 'eyes' and the earth pokes out like a mouth. (I never would have thought of that) He now understands what make the tides happen and why the Sun looks like it is going up and down instead of us moving around it. He understands it because he 'experienced' it for himself, by himself, how he wanted to. It is much different than watching an animation.>> I'm not disputing the pedagogic capabilities of VR, but instead that for the majority of commerical projects VR doesn't provide the speed necessary. I'm sure the solar system your son was viewing didn't include a great deal of detail, while an astronomer would need this. For instance, the recent collisions of asteroids with Jupiter would be fantastic to see in VR. You could move in and set the explosion right up close. But unfortunately you couldn't get the level of detail needed. <<NAVFlyer is NOT A RENDERER. CDK IS ALSO NOT A RENDERER.>> Technically it is, since it produces a rendered image from a scene containing objects from a camera view, but I feel the importance of VR will be only heightened when it can be integrated tightly into the entire design and modelling process. I see 3DS R5 with a GLiNT board as the first real step in this direction. For the purists, this may not be considered VR, but my opinion is that if the program can render in real-time the object from any chosen position with freedom to change the view then that's VR to me. <<If each contributor had a few hundred polygons '3D placeholder' in the city and we could fly up to it and then pull up Gifs, JPGs and FLICs of that structure fully and beautifully rendered, would this not be a great way to have all our works in one space at one time for all to experience?>> I would be interested in creating a simple model for you to include with your demos. What sort of model do you want and what should the face count be? <<Email me with any problems or call me and I will walk you through it to whatever the problem is and try to help you solve it. I'm at (904) 378-5486.>> Sounds like your product support would be very good. BTW Are you aware that I'm living in Paris, France. Don't take what I say personally, this is simply my own opinion on the subject and has nothing to do with you personally. David "face count: 1, eye count: 2, brain count: 1.0003" Gould