CompuServe Messages

#MetaBalls Capability

    13-Mar-95 23:45:35
Fm: Mike Kelley 71302,73
To: JAVIER REYES MORENO 100421,1611
Okay, I'm getting real close now to at least knowing what I want. How about one more question? I'm using the Blob Sculptor PXP right now, and one thing that I suddenly have realized is that these metaballs generate a LOT of faces! Now, I have Optimize, so I can always reduce them down to a manageable number, but it has occured to me that (since I'm not interested in your AXP but only in generating one mesh for "Boning") that I might not even be able to generate a suitably smoothed mesh from a model such as the famous "girl" model, since it will probably exceed 3DS 64K face limit. Is this so? Have you actually been able to create a mesh with it, or can you only render it as an AXP process? And if you can create a mesh, is it a lot less detailed (smooth, good looking, whatever you want to say) due to this limitation? Obviously, the ideal thing would be to have an Optimize built in to your program, but if that's not possible I'm not sure how to get around these things otherwise.