#MetaBalls Capability
13-Mar-95 23:45:35
Sb: #158492-#MetaBalls Capability
Fm: Mike Kelley 71302,73
To: JAVIER REYES MORENO 100421,1611
Okay, I'm getting real close now to at least knowing what I want. How about
one more question?
I'm using the Blob Sculptor PXP right now, and one thing that I suddenly have
realized is that these metaballs generate a LOT of faces! Now, I have
Optimize, so I can always reduce them down to a manageable number, but it has
occured to me that (since I'm not interested in your AXP but only in generating
one mesh for "Boning") that I might not even be able to generate a suitably
smoothed mesh from a model such as the famous "girl" model, since it will
probably exceed 3DS 64K face limit. Is this so? Have you actually been able
to create a mesh with it, or can you only render it as an AXP process? And if
you can create a mesh, is it a lot less detailed (smooth, good looking,
whatever you want to say) due to this limitation?
Obviously, the ideal thing would be to have an Optimize built in to your
program, but if that's not possible I'm not sure how to get around these things
otherwise.