Bones Pro deform. prob.
14-Mar-95 20:53:17
Sb: #158954-Bones Pro deform. prob.
Fm: Constance R. Roth 74471,621
To: david W. mennenoh 71561,2343
Thanks a lot for sharing your personal experience, David! I will use
Object/Attach as you suggested. As long as I can still smooth the joints, this
method may get me what I want without having to worry as much about unwanted
influence. It looks as though every single vertex in an object has at least
some influence albeit small, so the 1 object/boolean method will cause at least
some small problems in complex animations unless one has infinite patience and
time. Also, varying the size of each bone so as to better control the vertices
in the immediate area would help. Apparently, Bones Pro isn't as easy to use
as it first appears!
Regards, Connie