Bones Pro revelation…
14-Mar-95 21:34:45
Sb: #158963-Bones Pro revelation…
Fm: Constance R. Roth 74471,621
To: ALAN IGLESIAS 70262,1240
Thanks for the encouragement, Alan. I did some more experimenting and it would
seem that varying the size (and shape) of a bone appropriately will help.
David M. suggested using Object/Attach instead of Boolean-Union. This has
worked well for him and does seem more logical — even though you are still
dealing with 1 object, the location of the vertices using the former method
would be PHYSICALLY as if there were still separate objects, and so the
resulting influence of the vertices would be more localized…interesting. As
for muscle contractions, I have done some experimenting with scaling bones and
downloaded the bicep .fli that illustrates this very effectively. I did a
small animation 2 years ago of a stick-like character doing curls, and morphed
the muscles. I must say that Bones Pro makes this kind of animation much
easier and more realistic.
Regards, Connie