CompuServe Messages

#Blurry texture maps

    15-Mar-95 20:14:28
Fm: Yost Group 76702,413
To: Rich Barnett 72123,1217
If the objects are in the foreground, it probably means that the texture pixels are larger than screen pixels. If that's the case, it has no choice but to interpolate up the texture pixels to keep the image from quantizing. If that's the case, you can use a higher-res version of your texture map to keep tp:sp ratio as close as possible. – G