#Rotatation in Keyframer
I am having a problem with rotation keys in 3D studio.
I am creating an animation with a globe that spins off and on throughout the
video. The speed at which it rotates varies.
The problem is when I decide to change a rotation key near the beginning of the
sequence. for example key 1 has 0 rotation, key 2 has 360, key 3 has 360. Now
I want key 2 to be 720. When I change it key 3 goes to 0!. Now I have to
change every rotation key from key 2 to the last key (key 20). Thats a lot of
edits.
Is there an easier way?