#more boolean wierdness
While trying to create a boolean object out of mostly flat surfaces, I notice
that sometimes on the edges between two booleaned objects, a triangle will be
shaded funny, as if it were no longer flat with surrounding triangles. I also
notice that this happens less when I opt not to weld vertexes, but I still
cannot always prevent it. I understand in a polygon environment csg is
sometimes sketchy, but I was wondering if anyone knew if there was anything
more I could do to avoid this problem, and maybe correct it after it happens.
Thanks –
Kai.