CompuServe Messages

#MeshPaint Demo?

    23-Mar-95 21:43:19
Sb: #159746-#MeshPaint Demo?
Fm: Mike Kelley 71302,73
To: BRENT W. MALNACK 73131,2027
Brent, I really like what I see of MeshPaint so far, but I have one major problem I'm hoping you'll tell me is fixed in the version to be released on Monday. Of the three maps I've tried so far (each with Planar mapping) they all appear to be off by a considerable margin when I apply the map to the object. In other words, I assign the mapping (as required by MeshPaint to actually work on the object), I paint the object, save the map, and then apply it to the object. It's then off in both directions — say around 1/4 inch on a typical object. When I go back into MeshPaint the map appears to fit the object perfectly (I'm using all the defaults in MeshPaint). Now, this kind of mitigates the use of MeshPaint if I have to then somehow try to line up the map afterwards, by either redoing the mapping coordinates or applying some kind of UV offset. Since it appears to be a consistent error, I'm hoping this is something you've already caught. Note that I haven't tried either cylinder or spherical mapping. Thanks in advance for any help. Assuming this is fixable this may be the most productive tool I've purchased for 3DS.