CompuServe Messages

#SKINNING prefixed objs

    22-Mar-95 20:44:14
Sb: #SKINNING prefixed objs
Fm: David Gould 100424,2533
To: Yost Group 76702,413
I am having problems skinning objects that use the "Prefix" option. To test it, do the following: 1) Create a cylinder(6 sides, 1 segment) with the following: Base: 0,0,0 Radius: 20 Height: 10 Name: obj01 2) Create another cylinder, this time, much longer than the first: Base: 0,50,0 Radius: 20 Height: 300 (much larger) Name: obj02 3) From the top viewport select the middle vertices of the cylinder and then delete them. 4) Assign SKIN to the "obj01" object and select "Catmull" and "Use Prefix". 5) Render the object. You will see that rather than the skinned object being long it is instead short. It appears that skin is using only using the first cross-section of the second object "obj02" and not the last cross-section. If you copy the "obj02" object and assign it a wire texture you can see that the last cross-section in the "obj02" object isn't being used. Also if I make "obj02" an element of the first object "obj01" so that I have single object and then select "Single Object" in the SKIN dialog box, the object is skinned correctly, i.e. a long slender pipe is rendered. Could you please help me out since this is very urgent. Thanks. BTW If I create two objects one named "ralph" and "ralph02" and then open the attributes dialog box to change the name for the first object to "ralph01" AND at the same time I assign SKIN to the object and then use "Use Prefix" it complains that there aren't enough cross-sections. It is simply a case of checking if the name has been changed in the dialog box "Object Name: " field rather than checking the object database for the name since it has just been changed but not yet commited to the database. No big deal, but something you might want to think about. David "Skinned alive" Gould