#SKINNING prefixed objs
I am having problems skinning objects that use the "Prefix" option. To test it,
do the following:
1) Create a cylinder(6 sides, 1 segment) with the following:
Base: 0,0,0
Radius: 20
Height: 10
Name: obj01
2) Create another cylinder, this time, much longer than the first:
Base: 0,50,0
Radius: 20
Height: 300 (much larger)
Name: obj02
3) From the top viewport select the middle vertices of the cylinder and then
delete them.
4) Assign SKIN to the "obj01" object and select "Catmull" and "Use Prefix".
5) Render the object. You will see that rather than the skinned object being
long it is instead short.
It appears that skin is using only using the first cross-section of the second
object "obj02" and not the last cross-section. If you copy the "obj02" object
and assign it a wire texture you can see that the last cross-section in the
"obj02" object isn't being used.
Also if I make "obj02" an element of the first object "obj01" so that I have
single object and then select "Single Object" in the SKIN dialog box, the
object is skinned correctly, i.e. a long slender pipe is rendered.
Could you please help me out since this is very urgent. Thanks.
BTW If I create two objects one named "ralph" and "ralph02" and then open the
attributes dialog box to change the name for the first object to "ralph01" AND
at the same time I assign SKIN to the object and then use "Use Prefix" it
complains that there aren't enough cross-sections. It is simply a case of
checking if the name has been changed in the dialog box "Object Name: " field
rather than checking the object database for the name since it has just been
changed but not yet commited to the database. No big deal, but something you
might want to think about.
David "Skinned alive" Gould