SKINNING prefixed objs
26-Mar-95 15:40:47
Sb: #160768-SKINNING prefixed objs
Fm: Jeffrey Lerer 74073,244
To: David Gould 100424,2533
David <globulous objects> They are really no big deal. You can get one going in
no time at all. Just slice an oblong lofted, rather simple shape. Assign it
40-50 transp with a high specular Luminance and very shiny so that the spec
highlights will really glisten. Throw a low % NOISE2.SXP, head off to the
keyframer and give the shapes hierarchy. You can size individual slices and
turn off the size hierarchy in Link Info. It is very easy to make an object
appear liquid, and effected by secondary forces like wind or gravity. Hot
butter running off one of those aweful looking scones would not be difficult,
but you would have to forward a scratch and sniff sample to really get to your
client. Jeffrey