#Titling and 3DS
I am trying to understand 3D Studio text creation with an eye to doing titles
for video.
I legally own my copy of 3DS, and I've tried hard to find the solution on my
own — so if this is a RTFM-type of question, my apologies in advance.
I find it difficult to create large quantities of text of a consistent size
such as would be required for a long title crawl. When I tried to use Corel
Draw 5 to create the text objects and import them as Adobe Illustrator splines,
the characters were not suitable for lofting (they self-intersected, weren't
closed, or both).
How can I most efficiently enter and loft several hundred lines of
evenly-spaced text?
Even as I ask this question I am CERTAIN I've missed something. Nonetheless,
it remains asked.
Thanks..
Dov Paquette