#METABALLS PROBLEM
27-Mar-95 20:17:03
Sb: #161187-#METABALLS PROBLEM
Fm: Mike Kelley 71302,73
To: Kyle J. McKisic 75542,363
>being able to create a uniformly spaced 'string' of reference spheres that
will >come out very smooth once we apply Mshape to them.
Ah, this raises an interesting issue. If you create, say, 100 metaballs, do
you have to go in and assign MShape to each of them, or can you simply assign
it to the first object and have Snapshot copy it. I'm fairly sure you can't do
it with scripting, and I think the effort of doing this would mitigate in a
large degree the use of Snapshot (what about the 600 Mball T-Rex!!! Just the
thought of all that typing makes my wrists ache!).
>Then increase the scale at frame 30.
Ah, we're talking apples and oranges here. Try your same experiment, only
don't change the scale. You won't get any more POSITION changes than 30, no
matter how many copies of the object you make.
You're talking about scaling, which is a whole different ballpark. Since I
only use Snapshot modeling (so far) for position-type work, I don't get any
advantage to using more copies than I have frames. But at least it's good not
to get locked into that way of thinking when I start using MBalls, as I
obviously will need to Scale (and rotate, and all kinds of things).
Still don't like the thought of all that assigning…